(PC) Knight Rider II (2004)
( Complete CD image ~550mb / 3D / Mission Based Driving, Action, Adventure)

































The ‘Campaign’ is series of missions (you can replay missions individually once they’re completed, although for the life of me I can’t think why you’d want to) and to kick things off, one sunny day on the way back from a holiday in the mountains, Mike & K.I.T.T. get attacked by a volley of missiles (larger than the combined stocks of the US & the USSR at the height of the Cold War). So far - so unbelievable. But the way this level plays is even less plausible; You drive K.I.T.T. out of the screen (that’s towards you, with reversed controls) whilst trying to avoid the missiles by jumping with “turbo mode”! (the R2 button). The original Knight Rider game had you jumping around some levels like a platform game at times, and this new opening level seems so reminiscent of a Crash Bandicoot level that you wonder why Davilex don’t just do a cutesy platform game and be done with it…

Thankfully K.I.T.T. does have a few new toys under his bodywork (so it’s not very faithful to the TV series then), and now apart from scanning things (drive up to something that looks like it could be useful and hold down L2), “Turbo Boost” jump and “Ski” (go on two wheels in order to fit through narrow gaps or ‘tiptoe’ across narrow bridges), the supercar now has a laser beam (woohoo), a plasma gun (gasp!) and guided missiles (crikey!) (although you’ll wonder what kind of cheap hardware they’re guided by).



(PC) Knight Rider I (2003)
( Complete CD image 450mb / 3D / Mission Based Driving, Action, Adventure)
































Knight Rider might not seem like the most obvious licensed property to base a game on. When you get right down to it, the original 1980s television show was about a talking, crime-fighting car that could do tricks. The car in question was KITT (the Knight Industries Two Thousand), and it could get up on two wheels, jump over things, and perform other ridiculous feats that were usually specific to the plot of any given episode. And developer Davilex has tried to implement these car tricks in Knight Rider for the PC, making for a strange game that's almost like a cross between a traditional racer and a platform-jumping action game.

Knight Rider has two types of missions: those that require you to race, and those that require you to explore. In this respect, it is similar to SCi's violent car-combat game Carmageddon 3. It is also similar to Carmageddon 3 in that the racing sections are fun, but the exploration sections are tedious. Unfortunately, you often have to do both in any given mission. Knight Rider isn't a bad game--it's just too short and too repetitive. Most missions will require you to chase a helicopter or another car, drive around a compound and scan buildings, or both. The game is full of time limits, requiring you to "Stop that helicopter!" or "Get to the transmission station!" in some short period of time. It's usually not very difficult--in fact, for some reason, the time limits are really only a factor in the training missions. The "hard" difficulty setting makes things a little more challenging, but on the easy or normal settings, you can finish all the game's missions in one or two tries.

Often, the only challenge in the game comes from figuring out exactly where you're supposed to go. This is because Knight Rider, especially in the latter half of the game, expects you to use strange routes to access its many areas. You'll occasionally need to jump over some crates, enter "ski-mode" (the official name for KITT's ability to drive on two wheels) to drive across a beam, and then jump from roof to roof just to access a target area. It's ridiculous, because KITT's "turbo boost" (the official name for jumping) allows it to jump high in the air from a dead stop, as if the top-secret car were equipped with the latest in cutting-edge lowrider technology. In these cases, KITT seems less like an automobile and more like a certain famous Italian plumber.


System Requirement for Knight Rider I & II
Windows98 / XP / Vista
System: 800 MHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 800 MB
Key Board & Mouse



Uploaded By - Playthegame

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